![star citizen trade routes star citizen trade routes](https://i.pinimg.com/originals/a7/f0/ee/a7f0eefce71df0bbe8c13932e358a133.jpg)
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These goods are not assigned an arbitrary fixed price at each location. Miners and other resource gatherers work to extract basic resources from the available supply, traders collect those goods and deliver them to other places, escorts protect those convoys from harm (while pirates attempt the opposite), refineries turn the raw goods into processed goods, and factories collect these processed goods to build the finished products that are in demand on worlds throughout the Star Citizen universe. In order to create a fairly stable economy, and yet one that is still able to be affected by player actions, the economy in Star Citizen is built to represent millions of entities (whether players or NPCs) that work together to move resources and finished goods from one end of the galaxy to the other. NPCs will also take part in the economy in all aspects – producers, influences, and consumers. With a player-driven economy, trading will be the backbone of the economic world. The number of ships dedicated to the purpose of hauling and exchanging goods has grown considerably as well as the number of niches in the trading occupation. I should get back to you within 24 hours.In Star Citizen, trading is growing in popularity. PS: I do sleep and work, so I may not respond to PMs immediately.
Star citizen trade routes update#
I will update this with upgrades and more items in the future. STANDALONE SHIP - 2943 DRAKE INTERPLANETARY CATERPILLAR - LTI (STANDALONE SHIP - 2943 DRAKE INTERPLANETARY CATERPILLAR - LTI) $349 €289ĪEGIS DYNAMICS RETALIATOR HEAVY BOMBER - LTI (STANDALONE SHIP - AEGIS DYNAMICS RETALIATOR HEAVY BOMBER - LTI) $349 €289 RSI CONSTELLATION - LTI (STANDALONE SHIP - RSI CONSTELLATION - LTI) $279 €229 PIRATE PACK - LTI (STANDALONE SHIP - 2943 CUTLASS + BONUS - LTI) $199 €164 I have made several trades here some time ago, for example in this thread.ĭIGITAL FREELANCER - LTI (PACKAGE - DIGITAL FREELANCER - LTI) $149 €124 You have to have verified PayPal account. If you have further information to share, please do. I have not figures all the jump lanes, but from different locations you jump into orbits at different locations requiring additional jumps so developing the best trade routes will require good jump maps. The more of us running around the faster we can map the area and make trade roots. These numbers assume 7600 units per run which seems to be the count regardless of material volume or weight (100 commodity units per cargo space unit regardless of the commodity). I have not made any of these runs as my cargo compartment is filled with crates of different commodities so I can see who is buying what and for how much. The big dog so far is Medical Supplies for 130,000 earning 7,200 a run. At 35,000 or so you can get up to 2,350 a run for Distilled Spirits. Investments up near 20,000 you can get up to 1,900 a run for Stims. Best return so far for investments under 10,000 is Processed Food at 836 a run. This variation could also be random, just logging in and out of the terminal has changed some of the pricing. I have noticed that prices vary at some locations, I suspect based on the degree to which the demand is satisfied so it is possible that margins on runs will change if they become too popular. I have some data on revenue based on the amount you need to invest in the cargo. I have loaded my Freelancer with about 19 commodities from Agricume at 25.72 a unit, to Waste at 0.09 and have been flying around mapping out who sells and buys what commodities and at what price.
![star citizen trade routes star citizen trade routes](http://contentcreatorsunlimited.com/wp-content/uploads/2017/12/Simple-Route.png)
Greetings, finally the game seems mature enough to bother setting up my HOTAS and buying and selling stuff in the verse.